#524Varini Rooms
A homage to Felice Varini: a bright off-white corridor of box walls, floor, ceiling and repeating pillars, raymarched per pixel. Scattered red arcs and bands are painted across every surface by projecting each march-hit point through one fixed sweet-spot view and evaluating a concentric-circle reticle in that 2D space, so the paint fractures naturally over walls and columns. The paint is fixed in world space and never changes; the camera travels the corridor and yaws, and only as it crawls through the sweet spot — angular velocity eased to a crawl — do the fragments resolve into a single perfect target, before the geometry breaks apart again. Fully procedural, no textures. Hold the pointer to nudge the phase.