A GPU Chaos Game: ~100,000 particles each iterate a randomly-chosen affine map from the current IFS, converging onto its fractal attractor — a Barnsley fern, a Sierpinski gasket, a Heighway dragon, a logarithmic spiral — with additive blending shading the form by visit density. The four sets loop, and their affine coefficients cross-fade so one creature smoothly becomes another. Drag to warp a matrix; press to flip to the next set.