Shogo Oshima

Web Developer

Sketches
GitHub X

#204Depth Displacement Mesh

The procedural depth scene extruded into a high-resolution 3D relief — a subdivided plane displaced along z by the depth field in a TSL positionNode, coloured by the scene and shaded by height — with a perspective camera that orbits on its own and follows the pointer, so the landscape rises into a tangible sculpture.